I’ve been playing around with the Unreal Tournament Development kit (UDK) lately and came into the situation that I wanted to modify an existing mesh from the game.
If you extract the static meshes from the game resources they come as an ASCII scene description file (.ase). 3D Studio Max is usually used to export meshes so they can be used in custom maps. Unfortunately 3D Max lacks the functionality to import files.
After a bit of googleing I stumbled upon a Max Script once used to import Quake 3 maps into Studio Max and customized it.
My script imports .ase (without materials) into 3D Studio Max (tested with Max 2011 32-Bit): aseimport
The original Script made by Jan van der Weg and can be found in this thread
Hope this helps anyone …