Skip to content

Tobias Mahlmann

Science in Games

  • Startseite
  • Impressum
  • Publikationen

unit types

Paper: evo* 2011

Posted on 1. Mai 2011 by Tobias Mahlmann

Für Interessierte, das Paper, dass ich in Turin vorstellen durfte:

Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types Tobias Mahlmann, Julian Togelius, Georgios N. Yannakakis

 

Tagged evolutionary computing, strategy games, unit types
Proudly powered by WordPress