Publications

2016

Niels Justesen Tobias Mahlmann, Julian Togelius

Online Evolution for Multi-Action Adversarial Games Inproceedings

Springer, (Ed.): Applications of Evolutionary Computation 2016, 2016.

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Matthias Schubert Anders Drachen, Tobias Mahlmann

Esports Analytics Through Encounter Detection Inproceedings

Sloan, MIT (Ed.): Proceedings of the MIT Sloan Sports Analytics Conference 2016, 2016.

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2015

Mark, Benjamin; Berechet, Tudor; Mahlmann, Tobias; Julian, Julian

Procedural Generation of 3D Caves for Games on the GPU Inproceedings

Foundations of Digital Games, 2015.

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2014

Anders Drachen Matthew Yancey, John Maguire Derrek Chu Iris Yuhui Wang Tobias Mahlmann Matthias Schubert ; Klabajan, Diego

Skill-Based Differences in Spatio-Temporal Team Behaviour in Defence of The Ancients 2 (DotA 2) Inproceedings

Proceedings of the IEEE Games, Entertainment, and Media (GEM) Conference 2014, 2014.

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Nielsen, Jon Lau ; Fedder Jensen, Benjamin ; Mahlmann, Tobias ; Togelius, Julian; Yannakakis, Georgios N

AI for General Strategy Game Playing Book Chapter

Chapter Gaming Techniques and Tools, pp. 274, Wiley-IEEE Press, 2014, ISBN: 978-1-118-32803-3.

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2013

Font, Jose M; Mahlmann, Tobias ; Manrique, Daniel ; Togelius, Julian

A card game description language Inproceedings

Proceedings of the 16th European conference on Applications of Evolutionary Computation, pp. 254–263, Springer-Verlag, Vienna, Austria, 2013, ISBN: 978-3-642-37191-2.

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Font, Jose M; Mahlmann, Tobias ; Manrique, Daniel ; Togelius, Julian

Towards the Automatic Generation of Card Games through Grammar-Guided Genetic Programming Inproceedings

Foundations of Digital Games 2013, 2013.

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2012

Mahlmann, Tobias

Modelling and Generating Strategy Games Mechanics PhD Thesis

IT University of Copenhagen, 2012.

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Mahlmann, T; Togelius, J; Yannakakis, G N

Evolving Card Sets Towards Balancing Dominion Inproceedings

IEEE World Congress on Computational Intelligence (WCCI), 2012.

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Mahlmann, Tobias ; Togelius, Julian ; Yannakakis, Georgios N

Spicing up map generation Inproceedings

Proceedings of the 2012 European conference on Applications of Evolutionary Computation, pp. 224–233, Springer-Verlag, Málaga, Spain, 2012.

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2011

Mahlmann, Tobias ; Togelius, Julian ; Yannakakis, Georgios

Modelling and evaluation of complex scenarios with the Strategy Game Description Language Inproceedings

Proceedings of the Conference on Computational Intelligence and Games (CIG), Seoul, KR, 2011.

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Mahlmann, Tobias ; Togelius, Julian ; Yannakakis, Georgios

Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types Inproceedings

Applications of Evolutionary Computation, pp. 93–102, Springer, 2011.

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2010

Salge, C; Mahlmann, T

Relevant Information as a Formalised Approach to Evaluate Game Mechanics Inproceedings

Proceedings of the Conference on Computational Intelligence and Games (CIG), Copenhagen, DK, 2010.

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Mahlmann, T; Drachen, A; Canossa, A; Togelius, J; Yannakakis, G N

Predicting Player Behavior in Tomb Raider: Underworld Inproceedings

Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG), pp. 178-185, Copenhagen, DK, 2010.

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2008

Salge, C; Lipski, C; Mahlmann, T; Mathiak, B

Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games Inproceedings

Proceedings of the 2008 ACM SIGGRAPH symposium on Video games, pp. 7–14, ACM 2008.

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