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Archive for April 11th, 2010

So
11
Apr '10

Importing ASE files into 3D Studio Max

I’ve been playing around with the Unreal Tournament Development kit (UDK) lately and came into the situation that I wanted to modify an existing mesh from the game. If you extract the static meshes from the game resources they come as an ASCII scene description file (.ase). 3D Studio Max is usually used to export [...]